12/20/2023 0 Comments Will there be a resident evil 4 remake![]() In this case, the princess is in another castle, but it's a castle besieged by parasitic infections and mind-controlled cultists, so you'll have to blast your way from a rundown village to a military island to get her back. Yes, it's a "save the princess" trope but, even 18 years later, its juxtaposition against the survival-horror genre serves as an immaculate setup for the game's over-the-top set pieces. Kennedy, the cool and handsome rookie-cop-turned-government-agent who you may remember from his escapades in Resident Evil 2's Raccoon City, has been sent to rural Spain to track down Ashley Graham, the US President's missing daughter. If you're not familiar, the premise of Resident Evil 4 is straightforward: Leon S. The result is a stunning remake that reminds longtime fans like me of its brilliance, while also introducing an all-new generation to a modern classic and one of the most important games of all time. So, instead of trying to reinvent the wheel a second time, developer Capcom has doubled down on the brilliance of the original's design-elaborated on it, and finely tuned the experience. There's simply no good reason for aiming this cumbersome on a controller in an action-flavored Resident Evil game in 2023.How do you remake Resident Evil 4, an experience that changed the way action games are made today? It is, at best, an unfair challenge and, at worst, an impossible task. Space Bar to wield your knife, E to crouch), it handles like a dream by comparison. Wouldn't you know it, on a mouse and keyboard, even with some of the strangest keyboard bindings imaginable (i.e. ![]() More damning is my experience when playing the PC demo. Why do I say that? For one, your binoculars handle just fine. It didn't have to be this way.ĪLSO READ: Resident Evil 4 Announces Mercenaries Mode Return, Special Demo Coming Soon I spent over five hours constantly adjusting those aim sensitivity and acceleration settings, trying to find a happy medium where both your standard weapons and precise weapons function optimally. Having just come off of multiple horror games on a gamepad, I could not have been more ready to dive in - I even had the benefit of an Elite controller with the underside paddles for comfort. The aiming an absolute chore on a controller. Perhaps the most infuriatingly inconsistent part of all though, is the aiming. What narrative changes are made can range from subtle to eyebrow-raising, but never consistently to the game's benefit. Several immediately recognizable elements are apparent, but sometimes they've tweaked them for no other reason than seemingly to toy with expectations. Nothing's ever quite ideally balanced on any front. Not since Battlefront II's Takodana campaign level have I been whined at so much by someone I'm saving in the middle of a firefight. While this is initially the case, an inconsistency with her dialogue barks mid-combat tend to make her gratingly tone-deaf rather than endearing. On the flipside, the Remake tries desperately to make Ashley Graham, the president's daughter, more likable. I applaud recasting her with an Asian actor, but her delivery comes across as cold rather than what seems to be meant as aloof?ĪLSO READ: Resident Evil: The 10 Best Puzzles In The Franchise Returning femme fatale Ada's not much better. ![]() Sure, protagonist Leon Kennedy spouts one-liners, but his actor sounds like he's counting the seconds till he can leave the recording booth. I don't think I've ever seen a game misunderstand the tone of its source material harder than this. The first half of the game feels so divorced from the latter sections in tone that it's like you're earning the right to enjoy yourself, especially with regard to the narrative. Yet what remains most profound is the sheer lack of fun for significant portions of the game. It's a necessity to max out your primary knife's durability as soon as possible. ![]() I wouldn't even mind, but adding knife degradation tied to this split-second reaction timing isn't ideal. As for the new parrying and dodge moves? They're glorified quick time events, which is hilarious given how it was advertised that the game would lack any QTEs, unlike the excessive number in the original game. Other returning mechanics, like crafting and barring windows, work perfectly fine, but won't redefine your experience. RELATED: Dead Space Remake: 10 Biggest Differences From The Original The new stealth mechanics, a new bolt weapon that's blatantly similar in function to The Evil Within's crossbow, a similar aiming system in lieu of the laser sight aiming of the original game - it all uncomfortably reminds me of The Callisto Protocol trying to one-up ideas from Dead Space's sequels. What's stranger still is whenever Resident Evil 4 Remake isn't drawing from the past, it's desperately chasing Shinji Mikami's future. ![]()
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